![]() Summon the chains that tormented Chambara for hundreds of years. Strong magic that inflicts 900 damage and afflicts with bleeding. The loss is an instant death from madness. Sacrifice your own blood to summon a golem to fight by your side temporarily. You take a small (4-5PTs) amount of damage upon creation, and must have an empty slot available on the field. Summons a Blood golem, with decent amount of attack and health. Doesn't cost any MIND but small chance of backfiring and blowing a limb off.Ī large combustion of fire and flames. It's a bit uncontrollable, so caution is advised. Powerful magic attack that inflicts burn damage. ![]() Afflicts with burning.Ī simple pyromancy trick to cause burns to your opponent.Ī powerful magic attack that strikes 3 times.Ī concentrated negative energy that can be hurled at opponents.Ĭoncentrated feelings of hurting create a devastating vortex. If you have Greater Blood Magic you automatically pass the coin-toss.Ī powerful magic attack with a 92% accuracy rate. Try to bring back life where it once lingered. They can only join your party if you have a free slot available. Use your accurate shots to finish off opponents from a distance.Īll enemies attacks are directed onto you. Possibility of killing an enemy on the map without engaging battle by using a bow & iron arrow with. Hype yourself into a state of aggression and trance. Relieves a great amount of Hunger if used over an enemy's body, destroying it afterwards.Ī barbaric trait of devouring the carcass of your enemies to ease hunger.Īttack power is increased but you lose control of your character. Years spent studying blood magic has given you an ability to use magic more efficiently. (Example: Hurting becomes Greater Hurting) Increases the potential of all Magic Spells. Undo the effects of any lesser magic by your superior knowledge in the greater scheme of things. Can be used to break seals (like Purifying Talisman). Resists or mends the effects of magical attacks. Variety of uses, both in battle and the field. (Also for some reason, breaks down doors in a single hit)Ī high finesse arching attack that can only be performed with light bladed weapons. Inflicts damage to legs/lower extremities of opponent. With swift movements - you gain an additional turn. Increases speed (opponent is more likely to miss) and you gain an extra turn on rotation. A skill taught to all the squires at the Rondon military. Prevents critical damage and greatly reduces accuracy of oncoming melee attacks.Ī special combat stance to prevent severe physical trauma. Stay alert for enemy attacks to parry them the instant they land. Lets characters brace themselves for an oncoming attack and deal damage back if it hits subsequently. Running can prove out to be a really valuable skill. Increases your character's general base speed on the map. Ī skill that greatly enhances your chances for running away from fights. Prepare for an attack to gain the advantage with. ![]() ![]() Long combat experience has prepared you for fights. Using before engaging in battle gives you an extra turn on the first move. Steal from the rich and give to yourself. The items stolen can be unique to some encounters. ![]() Since your affection to gods is higher than average human being, you can try to reach out to them in need.Īn ability to open any simple lock with your trusty lockpick.Īttempts to steal an item from an enemy in-battle. Caps out after all possible spells have been learned. Use at ritual circles to gain a spell from Gro-Goroth. Sometimes it's good to go on your own terms. There is no shame in running from battles to live another day. Talking can sometimes get you out of uncomfortable situations. Opens dialogue choices with the opponent during combat or with party members on the map. ![]()
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